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Menü ve Görevler  % 100 Görev Açıklamaları  % 100 Notlar  % 100 Terminaller  % 100 Diyaloglar  % 100 Altyazılar  % 100 Bu yama  OyunÇeviri Ekibi  tarafından adına hazırlanmıştır. -Yama Update 7 (1.4.0.525) ile uyumlu hazırlanmıştır. -Ultimate Edition ile uyumludur. -Yamayı kurduktan sonra oyunu Launcher.exe’den başlatıp Veri Dosyaları’nı tıklayın, ardından FalloutNV-TR.esp’nin yanındaki kutucuğu işaretleyin. -Oyun içinden Altyazıları açmayı unutmayın. NOT: Yama bazı modlarla sorun çıkarabilir.  Yamanın Türkçeleştirdiği içerikler: -Fallout New Vegas -Caravan Pack -Classic Pack -Mercenary Pack -Tribal Pack ÖNSÖZ Bu RPG oyununu Türkçeye kazandırmanın hazzını yaşıyorum. Özellikle geniş evrene, ve derin hikâyeye sahip Fallout gibi bir oyunu çevirmek, şahsım adına gurur verici bir olay. Oyunculukta üst boyut olduğuna inandığım Rol Yapma oyunları her zaman ilgimi çekmişti. Çizgisel olmayan oynanış, farklı yollardan gidebilme, değişik stratejiler geliştirebilme, konuyu şekillendirebilme özelli

Registering OAuth clients for Google Sign-In

Posted by Isabella Chen, Software Engineer, and Laurence Moroney, Developer Advocate



Starting with Google Play services 8.3, we did a major revamp of the Google Sign-In APIs, supporting both client and server auth. Behind the scenes, these APIs use OAuth 2.0 tokens to ensure secure authentication and authorization. To maintain security, we provide tools in the Google Developers Console to register the clients using these tokens.



In this post, we’ll discuss the important task of registering OAuth clients for Google Sign-In, and the tools that we offer to make this as easy as possible.



Here are some scenarios that might apply to you:


  1. Start by creating a project in the Google Developers Console, which registers the client app on your behalf.

  2. If you have a backend server in your project, you’ll need an OAuth client ID for it, too.

  3. And don't forget to register OAuth clients for other test and release versions of your app, too!


In this post, we’ll cover some details on this process and address common pitfalls.



Getting Started - Create a Project in the Google Developers Console.



If you have not used Google Sign-In before, you can start integrating the API into your app by following the ‘Get a configuration file’ steps on this site. You’ll be taken to a setup wizard that will create an OAuth 2.0 client ID as shown in Figure 1.





Figure 1. Configuring your app



Once you’ve specified your app, you’ll be taken to a screen to choose and configure services such as Google Sign-In, Cloud Messaging or Google Analytics that you want your app to be able to use.



Choose Google Sign-In. In order to use it, you’ll need to get the SHA-1 of the signing certificate for your Android app. This can either be a debug or a release certificate, and for the purposes of this blog you’ll look at a debug one, but keep in mind that you’ll need to repeat this process for each package / certificate pair you end up using (described in the last section below).



You can get the debug SHA-1 using the keytool command like this:



keytool -list -v -keystore ~/.android/debug.keystore -alias androiddebugkey -storepass android -keypass android



Once you have your SHA-1, enter it as seen in Figure 2.





Figure 2. Enabling Google Sign-in



Now that your project is set up, you can get started with integrating the Sign-In API. But if you need to configure your project to work with a backend server or additional package name / keystores, keep reading the sections below.



Server Config - Ensure your server is registered within the same project.



If you have your own web or cloud server with data for your application, you’ll need OAuth credentials for your backend. Details on doing this can be found in the ID token and server auth code documentation.



Before using these flows, you’ll need to make sure you register your web server correctly in the Google Developers Console. Once there, you’ll be asked to select your project. See Figure 3.




Figure 3. Going directly to a project in the Google Developers Console.



Once you’ve selected your project, press the ‘Continue’ button, and you’ll go directly to the Credentials tab where all credential types are managed. Check the “OAuth 2.0 client IDs” section, and you will see the “Web client” and “Android client for com.my.package.name” that were created for you by the setup wizard. See Figure 4.




Figure 4. The Credentials Tab on the Developers Console - Web server OAuth client info



Take note of the Client ID for for your Web client, you’ll need it for both your app and server as illustrated below. (If you’ve created your project in the past and there’s no OAuth 2.0 client ID with Type “Web application”, then you will need to create one by selecting ‘New Credentials’ -> ‘OAuth client ID’.)



If you use an ID token flow for backend authentication, when you start developing your Android app, request an ID token in your GoogleSignInOptions, supplying the web client ID for your server:



GoogleSignInOptions gso =
new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestIdToken(serverClientId)
.requestEmail()
.build();


And then on your server, set the same OAuth client ID for your web application to be the audience:



GoogleIdTokenVerifier verifier =
new GoogleIdTokenVerifier.Builder(transport, jsonFactory)
.setAudience(Arrays.asList(serverClientId))
.setIssuer("https://accounts.google.com")
.build();


Successful verification will allow you to authenticate and issue a session for this newly signed-in user.



Alternatively, if you are using the server auth code flow for backend access to Google APIs, request a server auth code in your GoogleSignInOptions on Android, again supplying the web client ID for your server:



GoogleSignInOptions gso =
new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestScopes(new Scope(Scopes.DRIVE_APPFOLDER))
.requestServerAuthCode(serverClientId)
.requestEmail()
.build();


And then on the server, both the OAuth client ID and the “Client secret” will be useful. The server SDK from Google can directly consume a downloaded JSON configuration file. You can click the download icon to download the JSON file (as shown in Figure 4) and use below code to construct GoogleClientSecrets:



GoogleClientSecrets clientSecrets =
GoogleClientSecrets.load(
JacksonFactory.getDefaultInstance(),
new FileReader(PATH_TO_CLIENT_SECRET_FILE));


At which point you can access authenticated Google APIs on behalf of the signed-in user. Note that the “client secret” is really a secret that you should never reveal in your Android client.



Handling multiple environments - Registering other client IDs for your project.



Note that it can be common for apps to have different package names as well as different certificates (and thus SHA-1 keys) for various types of environment (such for different developers or test and release environments). Google uses your package name together with SHA-1 signing-certificate fingerprint to uniquely identify your Android application. It’s important to register every package name + SHA1 fingerprint pair in Google Developers Console.



For example, to register the release version of this package, you can do so by selecting ‘New Credentials’ -> ‘OAuth client ID’, shown in Figure 5 below, and then following the steps to add the package name and production keystore SHA-1.




Figure 5. The Credentials Tab on the Developers Console - create additional OAuth client ID



Now you are ready to handle the different environments where your app might be running and release to your users!



Hopefully, this has been helpful to you in understanding how to register for OAuth keys to keep your apps and servers secure. For more information, check out the Google Developers homepage for Identity.

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